Skip to content
CitexNode
All guides

Traffic and DDoS protection

What reaches your server and what leaves it, and what the node and the network filter out.

2 min read

Traffic

Your server's Overview has a Traffic box: received and sent data as a chart, either over 24 h (per 5 min) or 7 days (per hour). It counts the server's total network traffic, meaning players, downloads and updates combined. A restart resets the counters in the container; the chart accounts for that.

Traffic on game servers and bots has no limit and is not throttled. The figure is for you: a spike at prime time is normal, a spike at four in the morning is a reason to look at the console. Measurements are only collected while the server is running.

DDoS protection

In the Network tab, DDoS protection shows:

  • Location, Provider and Protection at layer: who filters at the network edge and on which layers. If it says "Not stated", we have not entered anything for this node yet; that does not mean unprotected.
  • packets blocked: what the host's own packet filter has dropped, since when it has been counting, and below that, per Rule, the number of packets and the data volume. The rules are Invalid packets, TCP connection rate, Concurrent TCP connections and UDP packet rate.

If the host runs no filter of its own, or the filter is not responding right now, the page says so. Individual attacks, their type and duration are known to the network operator; there is no per-server attack log here.