Game servers
Minecraft Java and Bedrock: connecting, console, files, backups, plugins, databases, schedules, team.
- 01Connect to your serverWhich address goes into the client, and what to check if nothing happens.
- 02Console and usageSend commands, follow the output, start and stop, and what the bars mean.
- 03Manage playersWho is online, kick, ban, give operator, whitelist – all through the console.
- 04Manage filesUpload, download, extract archives, edit. And why the editor has a different limit than the upload.
- 05SFTP and SSH keysYour server directory in a normal client, with a password or a key.
- 06BackupsCreate, restore, download, upload, on a schedule. And how many you may keep.
- 07Change version or reinstallOne process for both. World, plugins and configuration stay; you choose the Java version along with it.
- 08Plugins and modpacksInstall from Modrinth straight into the folder. What works for which loader, and when the server has to be off.
- 09MOTD and server iconWhat your players see in the server list, with colour codes and a picture.
- 10MySQL databasesA real database for your plugins or your bot. Credentials, where they work, and what happens when you delete.
- 11Ports and networkThe primary port, extra ports for plugins, and what a port can and cannot do.
- 12Startup variablesWhat the template made configurable, why some values are never shown again, and what the startup command is.
- 13SchedulesA nightly restart, a daily backup, a command on the hour.
- 14Share accessWho besides you may use the server, with which permissions, and what members can never do.
- 15Discord notificationsStarted, stopped, backed up, crashed: notifications about your server in a Discord channel.
- 16Traffic and DDoS protectionWhat reaches your server and what leaves it, and what the node and the network filter out.
- 17Bedrock serverMojang's server for phones, consoles and Windows. What is different from Java.